#include "ScoreMgr.h"





ScoreMgr::~ScoreMgr(void)
{
}

int ScoreMgr::getScore() const
{
	return _score;
}

void ScoreMgr::setScore( int val )
{
	_score = val;
	//notify
	for(int i=0;i<_nl;i++){
		_listeners[i]->scoreUpdated(_score);
	}
}
